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Dragon Boss Rig - Dual Shadows

This rig was created for the game Dual Shadows for my schools capstone project. It was made and animated by me but the animations were implemented by my teammates into unreal. This was my first time learning how to make a quadruped leg and it came out very well. The leg is only IK but it has a custom attribute that allows for the spring IK solver to chose the preference of where it is bending. The model was created by Breanna Diodati

360 Spin

Rendered Showcase

In Maya Showcase

Clean Hierarchy and Naming Conventions

Quadruped Leg with Bend Adjustment

Unreal Gameplay Footage