This rig was created for the game Dual Shadows for my schools capstone project. It was made and animated by me but the animations were implemented by my teammates into unreal. This was my first time learning how to make a quadruped leg and it came out very well. The leg is only IK but it has a custom attribute that allows for the spring IK solver to chose the preference of where it is bending. The model was created by Breanna Diodati
360 Spin
Rendered Showcase
In Maya Showcase
Clean Hierarchy and Naming Conventions
Quadruped Leg with Bend Adjustment
Unreal Gameplay Footage